partial default xkb_types "default" {
    // Definition for a key type used for the czech keymap, for instance.
    // Defines style a with four level shift. It is similar to three_level
    // type used for iso9995 but it lets the shift key behave "normally".

    virtual_modifiers LevelThree,ScrollLock,LevelFive;

    type "EIGHT_LEVEL" {
        modifiers = Shift+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";  
	level_name[Level4] = "Shift Alt";  
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

    type "EIGHT_LEVEL_ALPHABETIC" {
	modifiers = Shift+Lock+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock]  = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] =  Level4;
        map[Lock+Shift+LevelThree] = Level3;

	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[Lock+LevelFive]  = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	map[Lock+LevelThree+LevelFive] =  Level8;
        map[Lock+Shift+LevelThree+LevelFive] = Level7;

	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Shift Alt";
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

//    type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" {
//    	// Level5-Lock is implemented by using NumLock, because a real modifier
//    	// is required.
//    	
//        modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
//
//        map[None]                                    = Level1;
//        map[Shift]                                   = Level2;
//        map[LevelThree]                              = Level3;
//        map[LevelThree+Shift]                        = Level4;
//
//        map[LevelFive]                               = Level5;
//        map[LevelFive+Shift]                         = Level6;
//        map[LevelFive+LevelThree]                    = Level7;
//        map[LevelFive+LevelThree+Shift]              = Level8;
//
//        map[NumLock]                                 = Level5;
//        map[NumLock+Shift]                           = Level6;
//        map[NumLock+LevelThree]                      = Level7;
//        map[NumLock+LevelThree+Shift]                = Level8;
//
//        map[NumLock+LevelFive]                       = Level1;
//        map[NumLock+LevelFive+Shift]                 = Level2;
//        map[NumLock+LevelFive+LevelThree]            = Level3;
//        map[NumLock+LevelFive+LevelThree+Shift]      = Level4;
//
//        // Lock has no effect
//        map[Lock]                                    = Level1;
//        map[Lock+Shift]                              = Level2;
//        map[Lock+LevelThree]                         = Level3;
//        map[Lock+LevelThree+Shift]                   = Level4;
//
//        map[Lock+LevelFive]                          = Level5;
//        map[Lock+LevelFive+Shift]                    = Level6;
//        map[Lock+LevelFive+LevelThree]               = Level7;
//        map[Lock+LevelFive+LevelThree+Shift]         = Level8;
//
//        map[Lock+NumLock]                            = Level5;
//        map[Lock+NumLock+Shift]                      = Level6;
//        map[Lock+NumLock+LevelThree]                 = Level7;
//        map[Lock+NumLock+LevelThree+Shift]           = Level8;
//
//        map[Lock+NumLock+LevelFive]                  = Level1;
//        map[Lock+NumLock+LevelFive+Shift]            = Level2;
//        map[Lock+NumLock+LevelFive+LevelThree]       = Level3;
//        map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;
//
//        preserve[LevelFive+Shift] = Shift;
//        preserve[NumLock+Shift] = Shift;
//        preserve[Lock+LevelFive+Shift] = Shift;
//        preserve[Lock+NumLock+Shift] = Shift;
//
//        level_name[Level1] = "Base";
//        level_name[Level2] = "Shift";
//        level_name[Level3] = "Alt Base";
//        level_name[Level4] = "Shift Alt";
//        level_name[Level5] = "X";
//        level_name[Level6] = "X Shift";
//        level_name[Level7] = "X Alt Base";
//        level_name[Level8] = "X Shift Alt";
//    };
//
//    type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" {
//    	// Level5-Lock is implemented by using NumLock, because a real modifier
//    	// is required.
//    	
//        modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
//    
//        map[None]                                    = Level1;
//        map[Shift]                                   = Level2;
//        map[LevelThree]                              = Level3;
//        map[LevelThree+Shift]                        = Level4;
//
//        map[LevelFive]                               = Level5;
//        map[LevelFive+Shift]                         = Level6;
//        map[LevelFive+LevelThree]                    = Level7;
//        map[LevelFive+LevelThree+Shift]              = Level8;
//
//        map[NumLock]                                 = Level5;
//        map[NumLock+Shift]                           = Level6;
//        map[NumLock+LevelThree]                      = Level7;
//        map[NumLock+LevelThree+Shift]                = Level8;
//
//        map[NumLock+LevelFive]                       = Level1;
//        map[NumLock+LevelFive+Shift]                 = Level2;
//        map[NumLock+LevelFive+LevelThree]            = Level3;
//        map[NumLock+LevelFive+LevelThree+Shift]      = Level4;
//
//        // Lock interchanges Level1 and Level2
//        map[Lock]                                    = Level2;
//        map[Lock+Shift]                              = Level1;
//        map[Lock+LevelThree]                         = Level3;
//        map[Lock+LevelThree+Shift]                   = Level4;
//
//        map[Lock+LevelFive]                          = Level5;
//        map[Lock+LevelFive+Shift]                    = Level6;
//        map[Lock+LevelFive+LevelThree]               = Level7;
//        map[Lock+LevelFive+LevelThree+Shift]         = Level8;
//
//        map[Lock+NumLock]                            = Level5;
//        map[Lock+NumLock+Shift]                      = Level6;
//        map[Lock+NumLock+LevelThree]                 = Level7;
//        map[Lock+NumLock+LevelThree+Shift]           = Level8;
//
//        map[Lock+NumLock+LevelFive]                  = Level2;
//        map[Lock+NumLock+LevelFive+Shift]            = Level1;
//        map[Lock+NumLock+LevelFive+LevelThree]       = Level4;
//        map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3;
//
//        preserve[LevelFive+Shift] = Shift;
//        preserve[NumLock+Shift] = Shift;
//
//        level_name[Level1] = "Base";
//        level_name[Level2] = "Shift";
//        level_name[Level3] = "Alt Base";
//        level_name[Level4] = "Shift Alt";
//        level_name[Level5] = "X";
//        level_name[Level6] = "X Shift";
//        level_name[Level7] = "X Alt Base";
//        level_name[Level8] = "X Shift Alt";
//    };

    type "EIGHT_LEVEL_SEMIALPHABETIC" {
	modifiers = Shift+Lock+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock]  = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] =  Level3;
        map[Lock+Shift+LevelThree] = Level4;

	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[Lock+LevelFive]  = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	map[Lock+LevelThree+LevelFive] =  Level7;
        map[Lock+Shift+LevelThree+LevelFive] = Level8;

	preserve[Lock+LevelThree] = Lock;
	preserve[Lock+Shift+LevelThree] = Lock;
	preserve[Lock+LevelFive] = Lock;
	preserve[Lock+Shift+LevelFive] = Lock;
	preserve[Lock+LevelThree+LevelFive] = Lock;
	preserve[Lock+Shift+LevelThree+LevelFive] = Lock;

	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Shift Alt";
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

};
