; File generated automatically from ./dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_get_adapter_count @12
  wined3d_get_adapter_display_mode @13
  wined3d_get_adapter_identifier @14
  wined3d_get_adapter_mode_count @15
  wined3d_get_adapter_raster_status @16
  wined3d_get_device_caps @17
  wined3d_get_output_desc @18
  wined3d_incref @19
  wined3d_register_software_device @20
  wined3d_set_adapter_display_mode @21
  wined3d_buffer_create @22
  wined3d_buffer_create_ib @23
  wined3d_buffer_create_vb @24
  wined3d_buffer_decref @25
  wined3d_buffer_get_parent @26
  wined3d_buffer_get_resource @27
  wined3d_buffer_incref @28
  wined3d_buffer_map @29
  wined3d_buffer_preload @30
  wined3d_buffer_unmap @31
  wined3d_device_acquire_focus_window @32
  wined3d_device_begin_scene @33
  wined3d_device_begin_stateblock @34
  wined3d_device_clear @35
  wined3d_device_clear_rendertarget_view @36
  wined3d_device_copy_resource @37
  wined3d_device_copy_sub_resource_region @38
  wined3d_device_create @39
  wined3d_device_decref @40
  wined3d_device_draw_indexed_primitive @41
  wined3d_device_draw_indexed_primitive_instanced @42
  wined3d_device_draw_primitive @43
  wined3d_device_draw_primitive_instanced @44
  wined3d_device_end_scene @45
  wined3d_device_end_stateblock @46
  wined3d_device_evict_managed_resources @47
  wined3d_device_get_available_texture_mem @48
  wined3d_device_get_base_vertex_index @49
  wined3d_device_get_clip_plane @50
  wined3d_device_get_clip_status @51
  wined3d_device_get_creation_parameters @52
  wined3d_device_get_depth_stencil_view @53
  wined3d_device_get_device_caps @54
  wined3d_device_get_display_mode @55
  wined3d_device_get_gamma_ramp @56
  wined3d_device_get_geometry_shader @57
  wined3d_device_get_gs_cb @58
  wined3d_device_get_gs_resource_view @59
  wined3d_device_get_gs_sampler @60
  wined3d_device_get_index_buffer @61
  wined3d_device_get_light @62
  wined3d_device_get_light_enable @63
  wined3d_device_get_material @64
  wined3d_device_get_npatch_mode @65
  wined3d_device_get_pixel_shader @66
  wined3d_device_get_predication @67
  wined3d_device_get_primitive_type @68
  wined3d_device_get_ps_cb @69
  wined3d_device_get_ps_consts_b @70
  wined3d_device_get_ps_consts_f @71
  wined3d_device_get_ps_consts_i @72
  wined3d_device_get_ps_resource_view @73
  wined3d_device_get_ps_sampler @74
  wined3d_device_get_raster_status @75
  wined3d_device_get_render_state @76
  wined3d_device_get_rendertarget_view @77
  wined3d_device_get_sampler_state @78
  wined3d_device_get_scissor_rect @79
  wined3d_device_get_software_vertex_processing @80
  wined3d_device_get_stream_output @81
  wined3d_device_get_stream_source @82
  wined3d_device_get_stream_source_freq @83
  wined3d_device_get_surface_from_dc @84
  wined3d_device_get_swapchain @85
  wined3d_device_get_swapchain_count @86
  wined3d_device_get_texture @87
  wined3d_device_get_texture_stage_state @88
  wined3d_device_get_transform @89
  wined3d_device_get_vertex_declaration @90
  wined3d_device_get_vertex_shader @91
  wined3d_device_get_viewport @92
  wined3d_device_get_vs_cb @93
  wined3d_device_get_vs_consts_b @94
  wined3d_device_get_vs_consts_f @95
  wined3d_device_get_vs_consts_i @96
  wined3d_device_get_vs_resource_view @97
  wined3d_device_get_vs_sampler @98
  wined3d_device_incref @99
  wined3d_device_init_3d @100
  wined3d_device_init_gdi @101
  wined3d_device_multiply_transform @102
  wined3d_device_process_vertices @103
  wined3d_device_release_focus_window @104
  wined3d_device_reset @105
  wined3d_device_restore_fullscreen_window @106
  wined3d_device_set_base_vertex_index @107
  wined3d_device_set_clip_plane @108
  wined3d_device_set_clip_status @109
  wined3d_device_set_cursor_position @110
  wined3d_device_set_cursor_properties @111
  wined3d_device_set_depth_stencil_view @112
  wined3d_device_set_dialog_box_mode @113
  wined3d_device_set_gamma_ramp @114
  wined3d_device_set_geometry_shader @115
  wined3d_device_set_gs_cb @116
  wined3d_device_set_gs_resource_view @117
  wined3d_device_set_gs_sampler @118
  wined3d_device_set_index_buffer @119
  wined3d_device_set_light @120
  wined3d_device_set_light_enable @121
  wined3d_device_set_material @122
  wined3d_device_set_multithreaded @123
  wined3d_device_set_npatch_mode @124
  wined3d_device_set_pixel_shader @125
  wined3d_device_set_predication @126
  wined3d_device_set_primitive_type @127
  wined3d_device_set_ps_cb @128
  wined3d_device_set_ps_consts_b @129
  wined3d_device_set_ps_consts_f @130
  wined3d_device_set_ps_consts_i @131
  wined3d_device_set_ps_resource_view @132
  wined3d_device_set_ps_sampler @133
  wined3d_device_set_render_state @134
  wined3d_device_set_rendertarget_view @135
  wined3d_device_set_sampler_state @136
  wined3d_device_set_scissor_rect @137
  wined3d_device_set_software_vertex_processing @138
  wined3d_device_set_stream_output @139
  wined3d_device_set_stream_source @140
  wined3d_device_set_stream_source_freq @141
  wined3d_device_set_texture @142
  wined3d_device_set_texture_stage_state @143
  wined3d_device_set_transform @144
  wined3d_device_set_vertex_declaration @145
  wined3d_device_set_vertex_shader @146
  wined3d_device_set_viewport @147
  wined3d_device_set_vs_cb @148
  wined3d_device_set_vs_consts_b @149
  wined3d_device_set_vs_consts_f @150
  wined3d_device_set_vs_consts_i @151
  wined3d_device_set_vs_resource_view @152
  wined3d_device_set_vs_sampler @153
  wined3d_device_setup_fullscreen_window @154
  wined3d_device_show_cursor @155
  wined3d_device_uninit_3d @156
  wined3d_device_uninit_gdi @157
  wined3d_device_update_sub_resource @158
  wined3d_device_update_surface @159
  wined3d_device_update_texture @160
  wined3d_device_validate_device @161
  wined3d_palette_create @162
  wined3d_palette_decref @163
  wined3d_palette_get_entries @164
  wined3d_palette_apply_to_dc @165
  wined3d_palette_incref @166
  wined3d_palette_set_entries @167
  wined3d_query_create @168
  wined3d_query_decref @169
  wined3d_query_get_data @170
  wined3d_query_get_data_size @171
  wined3d_query_get_parent @172
  wined3d_query_get_type @173
  wined3d_query_incref @174
  wined3d_query_issue @175
  wined3d_resource_get_desc @176
  wined3d_resource_get_parent @177
  wined3d_resource_get_priority @178
  wined3d_resource_map @179
  wined3d_resource_set_parent @180
  wined3d_resource_set_priority @181
  wined3d_resource_unmap @182
  wined3d_rendertarget_view_create @183
  wined3d_rendertarget_view_create_from_surface @184
  wined3d_rendertarget_view_create_from_sub_resource @185
  wined3d_rendertarget_view_decref @186
  wined3d_rendertarget_view_get_parent @187
  wined3d_rendertarget_view_get_resource @188
  wined3d_rendertarget_view_get_sub_resource_parent @189
  wined3d_rendertarget_view_incref @190
  wined3d_rendertarget_view_set_parent @191
  wined3d_sampler_create @192
  wined3d_sampler_decref @193
  wined3d_sampler_get_parent @194
  wined3d_sampler_incref @195
  wined3d_shader_create_gs @196
  wined3d_shader_create_ps @197
  wined3d_shader_create_vs @198
  wined3d_shader_decref @199
  wined3d_shader_get_byte_code @200
  wined3d_shader_get_parent @201
  wined3d_shader_incref @202
  wined3d_shader_set_local_constants_float @203
  wined3d_shader_resource_view_create @204
  wined3d_shader_resource_view_decref @205
  wined3d_shader_resource_view_get_parent @206
  wined3d_shader_resource_view_incref @207
  wined3d_stateblock_apply @208
  wined3d_stateblock_capture @209
  wined3d_stateblock_create @210
  wined3d_stateblock_decref @211
  wined3d_stateblock_incref @212
  wined3d_surface_blt @213
  wined3d_surface_decref @214
  wined3d_surface_from_resource @215
  wined3d_surface_get_overlay_position @216
  wined3d_surface_get_parent @217
  wined3d_surface_get_pitch @218
  wined3d_surface_get_resource @219
  wined3d_surface_getdc @220
  wined3d_surface_incref @221
  wined3d_surface_map @222
  wined3d_surface_preload @223
  wined3d_surface_releasedc @224
  wined3d_surface_set_overlay_position @225
  wined3d_surface_unmap @226
  wined3d_surface_update_overlay @227
  wined3d_surface_update_overlay_z_order @228
  wined3d_swapchain_create @229
  wined3d_swapchain_decref @230
  wined3d_swapchain_get_back_buffer @231
  wined3d_swapchain_get_device @232
  wined3d_swapchain_get_display_mode @233
  wined3d_swapchain_get_front_buffer_data @234
  wined3d_swapchain_get_gamma_ramp @235
  wined3d_swapchain_get_parent @236
  wined3d_swapchain_get_desc @237
  wined3d_swapchain_get_raster_status @238
  wined3d_swapchain_incref @239
  wined3d_swapchain_present @240
  wined3d_swapchain_resize_buffers @241
  wined3d_swapchain_set_gamma_ramp @242
  wined3d_swapchain_set_palette @243
  wined3d_swapchain_set_window @244
  wined3d_texture_add_dirty_region @245
  wined3d_texture_blt @246
  wined3d_texture_create @247
  wined3d_texture_decref @248
  wined3d_texture_generate_mipmaps @249
  wined3d_texture_get_autogen_filter_type @250
  wined3d_texture_get_dc @251
  wined3d_texture_get_level_count @252
  wined3d_texture_get_lod @253
  wined3d_texture_get_parent @254
  wined3d_texture_get_resource @255
  wined3d_texture_get_sub_resource @256
  wined3d_texture_incref @257
  wined3d_texture_preload @258
  wined3d_texture_release_dc @259
  wined3d_texture_set_autogen_filter_type @260
  wined3d_texture_set_color_key @261
  wined3d_texture_set_lod @262
  wined3d_texture_update_desc @263
  wined3d_vertex_declaration_create @264
  wined3d_vertex_declaration_create_from_fvf @265
  wined3d_vertex_declaration_decref @266
  wined3d_vertex_declaration_get_parent @267
  wined3d_vertex_declaration_incref @268
