; File generated automatically from ./dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_find_closest_matching_adapter_mode @12
  wined3d_get_adapter_count @13
  wined3d_get_adapter_display_mode @14
  wined3d_get_adapter_identifier @15
  wined3d_get_adapter_mode_count @16
  wined3d_get_adapter_raster_status @17
  wined3d_get_device_caps @18
  wined3d_get_output_desc @19
  wined3d_incref @20
  wined3d_register_software_device @21
  wined3d_set_adapter_display_mode @22
  wined3d_buffer_create @23
  wined3d_buffer_create_ib @24
  wined3d_buffer_create_vb @25
  wined3d_buffer_decref @26
  wined3d_buffer_get_parent @27
  wined3d_buffer_get_resource @28
  wined3d_buffer_incref @29
  wined3d_device_acquire_focus_window @30
  wined3d_device_begin_scene @31
  wined3d_device_begin_stateblock @32
  wined3d_device_clear @33
  wined3d_device_clear_rendertarget_view @34
  wined3d_device_copy_resource @35
  wined3d_device_copy_sub_resource_region @36
  wined3d_device_create @37
  wined3d_device_decref @38
  wined3d_device_draw_indexed_primitive @39
  wined3d_device_draw_indexed_primitive_instanced @40
  wined3d_device_draw_primitive @41
  wined3d_device_draw_primitive_instanced @42
  wined3d_device_end_scene @43
  wined3d_device_end_stateblock @44
  wined3d_device_evict_managed_resources @45
  wined3d_device_get_available_texture_mem @46
  wined3d_device_get_base_vertex_index @47
  wined3d_device_get_clip_plane @48
  wined3d_device_get_clip_status @49
  wined3d_device_get_creation_parameters @50
  wined3d_device_get_depth_stencil_view @51
  wined3d_device_get_device_caps @52
  wined3d_device_get_display_mode @53
  wined3d_device_get_gamma_ramp @54
  wined3d_device_get_geometry_shader @55
  wined3d_device_get_gs_cb @56
  wined3d_device_get_gs_resource_view @57
  wined3d_device_get_gs_sampler @58
  wined3d_device_get_index_buffer @59
  wined3d_device_get_light @60
  wined3d_device_get_light_enable @61
  wined3d_device_get_material @62
  wined3d_device_get_npatch_mode @63
  wined3d_device_get_pixel_shader @64
  wined3d_device_get_predication @65
  wined3d_device_get_primitive_type @66
  wined3d_device_get_ps_cb @67
  wined3d_device_get_ps_consts_b @68
  wined3d_device_get_ps_consts_f @69
  wined3d_device_get_ps_consts_i @70
  wined3d_device_get_ps_resource_view @71
  wined3d_device_get_ps_sampler @72
  wined3d_device_get_raster_status @73
  wined3d_device_get_rasterizer_state @74
  wined3d_device_get_render_state @75
  wined3d_device_get_rendertarget_view @76
  wined3d_device_get_sampler_state @77
  wined3d_device_get_scissor_rect @78
  wined3d_device_get_software_vertex_processing @79
  wined3d_device_get_stream_output @80
  wined3d_device_get_stream_source @81
  wined3d_device_get_stream_source_freq @82
  wined3d_device_get_swapchain @83
  wined3d_device_get_swapchain_count @84
  wined3d_device_get_texture @85
  wined3d_device_get_texture_stage_state @86
  wined3d_device_get_transform @87
  wined3d_device_get_vertex_declaration @88
  wined3d_device_get_vertex_shader @89
  wined3d_device_get_viewport @90
  wined3d_device_get_vs_cb @91
  wined3d_device_get_vs_consts_b @92
  wined3d_device_get_vs_consts_f @93
  wined3d_device_get_vs_consts_i @94
  wined3d_device_get_vs_resource_view @95
  wined3d_device_get_vs_sampler @96
  wined3d_device_get_wined3d @97
  wined3d_device_incref @98
  wined3d_device_init_3d @99
  wined3d_device_init_gdi @100
  wined3d_device_multiply_transform @101
  wined3d_device_process_vertices @102
  wined3d_device_release_focus_window @103
  wined3d_device_reset @104
  wined3d_device_restore_fullscreen_window @105
  wined3d_device_set_base_vertex_index @106
  wined3d_device_set_clip_plane @107
  wined3d_device_set_clip_status @108
  wined3d_device_set_cursor_position @109
  wined3d_device_set_cursor_properties @110
  wined3d_device_set_depth_stencil_view @111
  wined3d_device_set_dialog_box_mode @112
  wined3d_device_set_gamma_ramp @113
  wined3d_device_set_geometry_shader @114
  wined3d_device_set_gs_cb @115
  wined3d_device_set_gs_resource_view @116
  wined3d_device_set_gs_sampler @117
  wined3d_device_set_index_buffer @118
  wined3d_device_set_light @119
  wined3d_device_set_light_enable @120
  wined3d_device_set_material @121
  wined3d_device_set_multithreaded @122
  wined3d_device_set_npatch_mode @123
  wined3d_device_set_pixel_shader @124
  wined3d_device_set_predication @125
  wined3d_device_set_primitive_type @126
  wined3d_device_set_ps_cb @127
  wined3d_device_set_ps_consts_b @128
  wined3d_device_set_ps_consts_f @129
  wined3d_device_set_ps_consts_i @130
  wined3d_device_set_ps_resource_view @131
  wined3d_device_set_ps_sampler @132
  wined3d_device_set_rasterizer_state @133
  wined3d_device_set_render_state @134
  wined3d_device_set_rendertarget_view @135
  wined3d_device_set_sampler_state @136
  wined3d_device_set_scissor_rect @137
  wined3d_device_set_software_vertex_processing @138
  wined3d_device_set_stream_output @139
  wined3d_device_set_stream_source @140
  wined3d_device_set_stream_source_freq @141
  wined3d_device_set_texture @142
  wined3d_device_set_texture_stage_state @143
  wined3d_device_set_transform @144
  wined3d_device_set_unordered_access_view @145
  wined3d_device_set_vertex_declaration @146
  wined3d_device_set_vertex_shader @147
  wined3d_device_set_viewport @148
  wined3d_device_set_vs_cb @149
  wined3d_device_set_vs_consts_b @150
  wined3d_device_set_vs_consts_f @151
  wined3d_device_set_vs_consts_i @152
  wined3d_device_set_vs_resource_view @153
  wined3d_device_set_vs_sampler @154
  wined3d_device_setup_fullscreen_window @155
  wined3d_device_show_cursor @156
  wined3d_device_uninit_3d @157
  wined3d_device_uninit_gdi @158
  wined3d_device_update_sub_resource @159
  wined3d_device_update_texture @160
  wined3d_device_validate_device @161
  wined3d_palette_create @162
  wined3d_palette_decref @163
  wined3d_palette_get_entries @164
  wined3d_palette_apply_to_dc @165
  wined3d_palette_incref @166
  wined3d_palette_set_entries @167
  wined3d_query_create @168
  wined3d_query_decref @169
  wined3d_query_get_data @170
  wined3d_query_get_data_size @171
  wined3d_query_get_parent @172
  wined3d_query_get_type @173
  wined3d_query_incref @174
  wined3d_query_issue @175
  wined3d_rasterizer_state_create @176
  wined3d_rasterizer_state_decref @177
  wined3d_rasterizer_state_incref @178
  wined3d_resource_get_desc @179
  wined3d_resource_get_parent @180
  wined3d_resource_get_priority @181
  wined3d_resource_map @182
  wined3d_resource_preload @183
  wined3d_resource_set_parent @184
  wined3d_resource_set_priority @185
  wined3d_resource_unmap @186
  wined3d_rendertarget_view_create @187
  wined3d_rendertarget_view_create_from_sub_resource @188
  wined3d_rendertarget_view_decref @189
  wined3d_rendertarget_view_get_parent @190
  wined3d_rendertarget_view_get_resource @191
  wined3d_rendertarget_view_get_sub_resource_parent @192
  wined3d_rendertarget_view_incref @193
  wined3d_rendertarget_view_set_parent @194
  wined3d_sampler_create @195
  wined3d_sampler_decref @196
  wined3d_sampler_get_parent @197
  wined3d_sampler_incref @198
  wined3d_shader_create_cs @199
  wined3d_shader_create_ds @200
  wined3d_shader_create_gs @201
  wined3d_shader_create_hs @202
  wined3d_shader_create_ps @203
  wined3d_shader_create_vs @204
  wined3d_shader_decref @205
  wined3d_shader_get_byte_code @206
  wined3d_shader_get_parent @207
  wined3d_shader_incref @208
  wined3d_shader_set_local_constants_float @209
  wined3d_shader_resource_view_create @210
  wined3d_shader_resource_view_decref @211
  wined3d_shader_resource_view_get_parent @212
  wined3d_shader_resource_view_incref @213
  wined3d_stateblock_apply @214
  wined3d_stateblock_capture @215
  wined3d_stateblock_create @216
  wined3d_stateblock_decref @217
  wined3d_stateblock_incref @218
  wined3d_swapchain_create @219
  wined3d_swapchain_decref @220
  wined3d_swapchain_get_back_buffer @221
  wined3d_swapchain_get_device @222
  wined3d_swapchain_get_display_mode @223
  wined3d_swapchain_get_front_buffer_data @224
  wined3d_swapchain_get_gamma_ramp @225
  wined3d_swapchain_get_parent @226
  wined3d_swapchain_get_desc @227
  wined3d_swapchain_get_raster_status @228
  wined3d_swapchain_incref @229
  wined3d_swapchain_present @230
  wined3d_swapchain_resize_buffers @231
  wined3d_swapchain_resize_target @232
  wined3d_swapchain_set_fullscreen @233
  wined3d_swapchain_set_gamma_ramp @234
  wined3d_swapchain_set_palette @235
  wined3d_swapchain_set_window @236
  wined3d_texture_add_dirty_region @237
  wined3d_texture_blt @238
  wined3d_texture_create @239
  wined3d_texture_decref @240
  wined3d_texture_from_resource @241
  wined3d_texture_generate_mipmaps @242
  wined3d_texture_get_autogen_filter_type @243
  wined3d_texture_get_dc @244
  wined3d_texture_get_level_count @245
  wined3d_texture_get_lod @246
  wined3d_texture_get_overlay_position @247
  wined3d_texture_get_parent @248
  wined3d_texture_get_pitch @249
  wined3d_texture_get_resource @250
  wined3d_texture_get_sub_resource_desc @251
  wined3d_texture_get_sub_resource_parent @252
  wined3d_texture_incref @253
  wined3d_texture_release_dc @254
  wined3d_texture_set_autogen_filter_type @255
  wined3d_texture_set_color_key @256
  wined3d_texture_set_lod @257
  wined3d_texture_set_overlay_position @258
  wined3d_texture_set_sub_resource_parent @259
  wined3d_texture_update_desc @260
  wined3d_texture_update_overlay @261
  wined3d_unordered_access_view_create @262
  wined3d_unordered_access_view_decref @263
  wined3d_unordered_access_view_get_parent @264
  wined3d_unordered_access_view_incref @265
  wined3d_vertex_declaration_create @266
  wined3d_vertex_declaration_create_from_fvf @267
  wined3d_vertex_declaration_decref @268
  wined3d_vertex_declaration_get_parent @269
  wined3d_vertex_declaration_incref @270
